Wednesday, 31 October 2018

Reality TV idea: "My classmate is a robot"

Being as I don't watch a lot of TV anymore, I teamed up with a friend to brainstorm an idea. I did some reading on what is a reality TV, but it seems the subgenres have become really convoluted in the recent years so I'm sticking to just a very basic frame.

In this show we have teams of 4 young adults, fresh from upper secondary. Each team is given a humanoid robot that they will have to learn to program and make it perform the given tasks. We might choose to have a side-plot of interpersonal drama, but there definitely are eliminations, team switches et cetera. At the end of the season we have two teams competing for the final task and the prize of the show, which is a free pass into any technical university that the students of the winning team chooses. Also cash, I suppose.

The best part of this idea is that it is competitive, educational and invests greatly into the future. Everyone benefits!

Students might be asked to create vlogs or something similar that they will share on the internet. Maybe even ads on the street where their individual updates can be accessed through QR codes?


Saturday, 27 October 2018

Lands on the Border and some words on game UI

Hello reader! I apologize if you've ever commented on one of my posts and not received a reply, Blogger's and Google's union is just a nightmare and I'm unable to properly log in to respond, but I do appreciate you taking the time to comment!

Earlier I wrote about the perils of adult life in regards of video games and the apparent sense of guilt of spending time playing them. I have now succesfully -- depending on the perspective, I suppose -- managed to relax enough to to lose the track of time while gaming, which was refreshing. Certain things had to move forward before I could start playing Borderlands, but last weekend I started a campaign with a buddy. My friend lives in the Netherlands and games have always been our preferred way of spending time together, yet there hasn't been anything in a while that we have been playing so I'm very happy to jump into Borderlands now.

Gearbox Software's Borderlands, the first installation in the series, just recently celebrated its 9th anniversary on the 20th of October. I remember when it came out I was mildly curious about it but that was when I felt claustrophobia when playing FPS's -- and that feeling persisted for a long time -- so I passed it by. For years my only source of what Borderlands was about has been this comic.


Can't go wrong though. But for nine years this comic was the only thing what I knew of the game(s), up until playing Battleborn in 2016, also from Gearbox, which was my first proper touch to an FPS as well as a touch to a game made by the studio. Long story short, it became my favorite game, making me forget my dislike for FPS's among several other positive effects. (I'm aware of the unfortunate stigma on Battleborn, but if you know it too, I hope you will not judge it too harshly solely based on that.)

Point is, a lot of people that I played Battleborn with said they had picked it up because it was a Gearbox game. I, not having any prior knowledge of their games, was just enjoying Battleborn for what it was and exploring a new territory. However, I grew fond of Gearbox's style of humor and the way their game was constructed, so I grew curious of Borderlands. Eventually I bought a bundle containing the three games of the main series -- Borderlands, Borderlands 2, and Borderlands: The Pre-Sequel.

With a few hours in the first game under my belt I saw a lot of similarities between Borderlands and Battleborn, two games that were released 7 years apart from each other, similarities that can only be described as Gearbox's particular style. The first thing I noticed was how much the UI elements were alike, right from the start up screen. In gameplay the HUD elements were slightly in different places on the screen but essentially being the same.

So I thought how strange it was to be familiar with everything else except the story only through UI design. It was like meeting a friend whose face you know so well but just can't for some reason remember anything about them.

That being said, the age on the game shows. The menus are clunky and a bit cumbersome to use, and were missing a setting that I personally would have appreciated; the FOV slider, but I suppose it wasn't very trendy in 2009. My favorite thing, however, is the awkward way the quest objectives are displayed on the HUD which I assume was just coding limitations and having to work around that (which makes it doubly hilarious). 



This extends to the quest displays, creating strange but golden examples.


Quest: Meet T.K. Baha
Questlog: T.K. Baha met zero out of one

I can't believe they let this lack of grammar and common sense to pass. Maybe it's safe to assume this was fixed in later Borderlands games, because at least in Battleborn my brain didn't collapse on itself trying to deal with the grammar.

The HUD elements and menus were done very intuitively in Battleborn so I was happy to see the style was consistent across Gearbox's other games. There's few things worse than god awful UI design in games, which is a whole another topic in itself. If the screen is crowded and/or the menus confusing, or maybe even malfunctioning, there's little enjoyment to be had in that game.

While I don't have any examples of particularly horrendous UI designs in games in mind (although I do find myself annoyed by a lot of the design choices in the games I play) there's one that I just can't, even 14 years later, stop laughing about.

The amazing, Windows-esque design of the menu screens in Fable (2004). Granted, the game was published by Microsoft Game Studios but...


C'mon, guys. This isn't the type of familiarity you would want to implement 😂

Friday, 12 October 2018

Futuristic Mental Hike day 2

Yesterday when I arrived for the first time I was really confused why there was so few people around, but assumed it was because most of the presentations were already done for the day, thinking tomorrow will be different.

Turned out there were, at least at the start, just as few people. Then a classmate pointed out the lack of crowd is likely due to the astronomical ticket prices -- 200-400 euros for regular visitors. Even 69 euros for a student's ticket sounded high (regarding how "much" stuff there actually was), but I really appreciate it how our school decided to sponsor this.

One specific happenstance irked me and almost made me lose hope for the event was when I tried to attend an academic research panel in Opus 1 & 2, but besides me there was only one guy... and no presenter. It took 20 minutes for the info desk staff to find out that Opus 1 & 2 were in fact not in use, and the panel I wanted was in Opus 3. Well I got there just on time to hear more about my favorite subject, robots!

I've met the particular Pepper bot a couple times already in Tampere, and I was really happy to witness a research done regarding how people react to a social robot like her. This is an important research subject as robots will continue to fill in more tasks, and this research was just about exploring those possibilities and how people would accept them around. This made me really feel like we're moving forward as a society. Living in the future almost!!







Not even sorry for including so many photos because I find this highly interesting and exciting.

Then I went to hear a presentation about AI, which wasn't completely on the subject, but still glad I went. I did learn about how AI is formed, what it's formed of, and how it can be used to learning. At its simplest, the definition of AI is pattern recognition. Feels like this was one of the most popular presentations as it was (next to lunch) the place where I saw the most people in one spot.

Right after that was a presentation that was glad I stuck around for; the use of video games for teaching and learning. The presenter was genuinely excited about the subject and the possibilities it offers and so it was delightful to follow. Also because I like games, and also because I just earlier made a short research report about other benefits of video games besides entertainment. Video games are a culturally significant and surprisingly underutilized medium!

A slide from the prestenation that made me chuckle

Highlight of the day was during the first presentation of the day with this slide regarding data management.


Welcome to Mindtrek.





Wednesday, 10 October 2018

Futuristic Mental Hike day 1

Today was the first day of MindTrek but I sadly could only visit it briefly due to errands. As I arrived there I really didn't even know where to go and just went where my nose pointed me, and found two classmates and a panel about open source with this guy


(idk who you are but cool beans)


Most game-related panels were today but I only could make it to the last session, but I'm glad I did. First part was about the UI designs used in game live streams, and another was about online [verbal] abuse in MMO games, Dota 2 in particular. 



The latter is something that I'm happy is being researched and getting attention because toxic atmospheres are a huge problem in games. The presener pointed out that many of the people interviewed for the research chose not to speak on the microphone as not to give other people leverage that they can use to harass them. Myself as more or less the member of the fairer sex am especially wary about these things; although as the research data itself was quite biased as 94% of the 364 responses were male, I find as such it doesn't fully reflect the situation. Women are more likely to get harassed just because of that massive gender bias in player pools.


It's a huge deterrent for me personally to even think about entering online games because of the male-dominant, and often toxic culture in them.

Anyway possibly my highlight of the day was seeing this dapper, quite goth, robot. Sadly I had no time to introduce myself.


(I was there! so formal heck)



Wednesday, 3 October 2018

Let's play: Adult Life™

Today I was briefly discussing [free] time management with a classmate, especially regarding the amount one might spend playing video games. I told him in the past week or so I have barely put in any time to games and he didn't believe me, arguing "either you play them for hours or not at all". Which is a funny hyperbole about how usually things go, but here's a proof of my meager gametime within the last two weeks as displayed by a counter on my Steam profile:


Yes, I own other gaming platforms, and no, I haven't spent time on those either. My consoles haven't even been plugged in since I moved to Tampere.

Me not spending more time playing games is less about not wanting to and more about not being able to. It's been years since I have properly been able to immerse myself into a game (there are exceptions of course, which I might talk about some time later). "Why not" is a question that I really don't have an answer for, only thing that I can offer as an excuse is the feeling of uneasiness; "I should be doing something else instead".

I suppose in large part that restlessness was because of my previous work. The rhythm of 'commute-work-commute-free time' that I had left me drained most of the time. I also began putting in more time into making fanart of games rather than playing the games because art is a skill I need to keep sharp.

Would I like to play more games? Yes. There are a ton of games I haven't tried, completed or just otherwise would like to revisit. As anyone with a Steam account would know, thanks to those massive sales they have, games just seem to pile up in one's library...

Speaking about revisiting, there is an astonishing amount of game remakes going about. Last year I got the PS4 remake of Shadow of the Colossus, which has always been one of my favorites and so loyal to it I of course wanted the new version. I've still yet to play it though, simply because of the sheer amount of hours I had put into the original PS2 game -- back when I was able to dedicate so much time to a game without feeling guilty -- so that I don't see much point doing all the same stuff again.

We only have so much time to use as we see fit and time management is tough. Yet this new school offers me a lot more free (?) time than what I had before, so maybe I could work on breaking away from this boring adult mindset a bit. 😂