Saturday, 1 December 2018

Course final project: cross-over art pt.3

I did what I didn't think I'd have to do. I went into Sea of Thieves to get more accurate references of certain things, but it was good because I got a better direction of what I'm actually after.

On paper I was brainstorming ideas earlier today, settling down some details and figuring out the general form of Sea of Thieves ISIC. I want to keep the silhouette quite similar to the original model, which was an especially important question when in Battleborn he's able to transform and bust out a ton of guns.


I'm not an engineer so I wasn't able to make enough of a functional mechanism with pirate-age tools that would allow this cannon to be pulled out and lifted up without breaking the silhouette too much. I decided to stick more to Sea of Thieves' simplistic style and settled for an in-between solution where the cannon is stationary, simply propped up enough on a small deck on his back.

As for the stuff I researched in-game, I actually came across this ship customization that reminded me the "Sovereign" style would be worth looking into more to put some of that bling on him (maybe*).


The thing with Sea of Thieves' style is that it's treading on a strange line of uncanny stylized realism. The cannon above is still functional but it's not a thing that could really existed. So it's important to break down the elements into the most basic form (understand them) and build from there.

I also went on an excursion on the Ferry of the Damned, the ghost ship sailing the waters of the underworld where dead pirates go (to respawn). This vessel/environment had inspired me a lot with the initial idea, and I still prefer a lot of the aesthetics.



Tentative strict 'no' on adding candles to the design.

* I'm more keen on the idea of a haunted shambling shipwreck than a fancy gold-trimmed war golem-thing -- one, because there's no automatons in Sea of Thieves, and two, because I love the spooky. I'm not yet sure how these two styles would mix.




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